24.05.2010, 18:33
Quote:
//This is a crash script for LoRP. #include <a_samp> #include <zcmd> #include <sscanf> public OnPlayerDisconnect(playerid, reason) SavePlayer(playerid) { if(IsLogged[playerid] == 1) { dini_IntSet(file, "playercrash", GetPlayerPos(playerid)); IsLogged[playerid] = 0; } return 1; } public OnPlayerSpawn(playerid) SetPlayerPos() |