OnPlayerText [HELP]
#4

Quote:
Originally Posted by » RyDeR «
In this way, it's slower and longer.
Create a multidimensional array and put all words that are disabled in it.
Then use a loop to check if it's in there.
So if use PVar to set muted to 1.
Then under OnPlayerText
if muted == 1 then return 0;

Understand the point of it?
So actually return 0; it to let him mute.
Sorry i'm a begginer i have no idea what you mean i'm trying to do it this way.

But maybe a example?
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Messages In This Thread
OnPlayerText [HELP] - by Jay. - 23.05.2010, 10:39
Re: OnPlayerText [HELP] - by RyDeR` - 23.05.2010, 10:41
Re: OnPlayerText [HELP] - by MenaceX^ - 23.05.2010, 10:41
Re: OnPlayerText [HELP] - by Jay. - 23.05.2010, 10:44

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