23.05.2010, 10:44
Quote:
Originally Posted by » RyDeR «
In this way, it's slower and longer.
Create a multidimensional array and put all words that are disabled in it. Then use a loop to check if it's in there. So if use PVar to set muted to 1. Then under OnPlayerText if muted == 1 then return 0; Understand the point of it? So actually return 0; it to let him mute. |
But maybe a example?