[DUV] Quando o player morre!
#1

Olб galera eu queria sabe o seguinte, quando o player morre aparece aquela faturinha ne? mas agora no meu servidor quando ele loga a fatura cobra ao logar eu queria qe essa fatura cobra-se sу quando o player morria e nгo quando ele loga-va O_o
Ai em baixo vai o codigo da morte...
Ele estб colocado no Public SetPlayerSpawn alguem me ajuda plz

Code:
		}
  if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
		  new string[256];
		  new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
			format(string, sizeof(string), "AVISO: Seu mйdico cobrou-lhe R$%d, tenha um уtimo dia.", cut);
			SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
			MedicBill[playerid] = 0;
			MedicTime[playerid] = 0;
			NeedMedicTime[playerid] = 0;
			PlayerInfo[playerid][pDeaths] += 1;
			SetPlayerHealth(playerid, 25.0);
		  /*SetPlayerInterior(playerid, 5);
	    rand = random(sizeof(gMedicSpawns));
			SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, 270.0);
	    TogglePlayerControllable(playerid, 0);
	    GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~You are recovering from Your ~r~wornds~y~...", 35000, 3);
	    MedicTime[playerid] = 1;
	    if(PlayerInfo[playerid][pVIP] > 0)
	    {
	      NeedMedicTime[playerid] = 30;
	    }
	    else
	    {
	    	NeedMedicTime[playerid] = 60;
			}
	    PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
		  return 1;*/
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Messages In This Thread
[DUV] Quando o player morre! - by Diogo_braz - 22.05.2010, 21:13
Re: [DUV] Quando o player morre! - by [BEP]AcerPilot - 22.05.2010, 21:30
Re: [DUV] Quando o player morre! - by Diogo_braz - 22.05.2010, 21:31
Re: [DUV] Quando o player morre! - by Diogo_braz - 22.05.2010, 21:43
Re: [DUV] Quando o player morre! - by DartakousLien - 23.05.2010, 00:01
Re: [DUV] Quando o player morre! - by Diogo_braz - 23.05.2010, 09:05
Re: [DUV] Quando o player morre! - by Ambrуsio - 23.05.2010, 12:20

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