21.05.2010, 00:30
pawn Code:
public OnPlayerConnect(playerid)
{
new string[64], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"%s has joined the server. Welcome!",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
return 1;
}
pawn Code:
public OnPlayerDisconnect(playerid, reason)
{
new
string[64],
name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
switch(reason)
{
case 0: format(string,sizeof string,"%s left the server. (Timed out)",name);
case 1: format(string,sizeof string,"%s left the server. (Leaving)",name);
case 2: format(string,sizeof string,"%s left the server. (Kicked/Banned)",name);
}
SendClientMessageToAll(0xFFFFFFAA,string);
return 1;
}