20.05.2010, 18:18
if(!IsPlayerConnected(playerid)) {
new textstring[128];
format(textstring, sizeof(textstring), "[%i] %s", playerid, text);
SendPlayerMessageToAll(playerid, textstring);
the !IsPlayerConnect means that the player is not connected,
new textstring[128];
format(textstring, sizeof(textstring), "[%i] %s", playerid, text);
SendPlayerMessageToAll(playerid, textstring);
the !IsPlayerConnect means that the player is not connected,