20.05.2010, 17:38
pawn Code:
public OnPlayerUpdate(playerid)
{
new gun = GetPlayerWeapon(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(gun == 28 || gun == 29 || gun == 32)
{
SetPlayerArmedWeapon(playerid,0);
return 1;
}
}
if(IsPlayerInArea2(playerid,-1517.853, -1622.146, 183.7855, 77.27145))
{
SetPlayerArmedWeapon(playerid,0);
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SetPlayerArmedWeapon(playerid,0);
}
if(InMarathon[playerid] == 1 || InRace[playerid] == 1)
{
SetPlayerArmedWeapon(playerid,0);
}
return 1;
}