18.05.2010, 15:26
It hates this part, when I remove it.. It stays. As soon as I implement it again, it leaves
pawn Код:
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "SearchAndRescue", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, SearchAndRescueVehicle, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
//Other stuff for normal players goes here!
return 1;
}