[HELP]SendClientMessage not working properly
#8

pawn Код:
public LoadPickups()
{
    pickuptoggle = 1;
    new string[128];


for(new h = 0; h < sizeof(HouseInfo); h++)
    {
    if(HouseInfo[h][hOwned] == 0)
        {


                Houses = CreateDynamicCP(HouseInfo[h][hEnterX], HouseInfo[h][hEnterY], HouseInfo[h][hEnterZ], 2.2000, -1, -1, -1, 25);

        }
        if(HouseInfo[h][hOwned] == 1)
        {


            HousesOwned = CreateDynamicCP(HouseInfo[h][hEnterX], HouseInfo[h][hEnterY], HouseInfo[h][hEnterZ],2.2000, -1, -1, -1, 25);
        }
    }
}
public OnPlayerEnterDynamicCP(playerid, checkpointid) //there should be no ; at the end, this is a callback
{
    new Bool:bHouseO[MAX_PLAYERS] = 1;
    new string[256];
    for(new h = 0; h < sizeof(HouseInfo); h++)
    {


        if(bHouseO[playerid] == 1)
        {
            if(HouseInfo[h][hOwned] == 0)
            {
                if(checkpointid = Houses)
                {
                    SendClientMessage(playerid, COLOR_GREEN, "Would you like to buy this house?");
                    SendClientMessage(playerid, COLOR_GREEN, "Price show in the text");
                    SendClientMessage(playerid, COLOR_WHITE, "Avilable Commands:/enter,(/buyhouse)");
                    bHouseO[playerid] = 0;
                }
                else if(HouseInfo[h][hOwned] == 0)
                {
                    if(checkpointid = HousesOwned)
                    {
                        format(string, sizeof(string),"House is owned by %s",HouseInfo[h][hOwner]);
                        SendClientMessage(playerid,COLOR_WHITE,string);
                        bHouseO[playerid] = 0;
                    }
                }
            }
        }
    }
    return 1;
}
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