27.06.2006, 00:28
Quote:
Originally Posted by kaka
Code:
C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(136) : error 017: undefined symbol "State" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(137) : error 017: undefined symbol "State" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(139) : error 017: undefined symbol "COLOR_GREY" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(150) : error 017: undefined symbol "COLOR_GREY" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(151) : error 017: undefined symbol "X" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(152) : error 017: undefined symbol "X" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(156) : error 017: undefined symbol "COLOR_GREY" Pawn compiler 3.0.3367 Copyright © 1997-2005, ITB CompuPhase 7 Errors. ![]() |
![Tongue](images/smilies/razz.gif)
I just used this code (thanks Allan) so heres one that will work straight out of the box
in onplayercommandtext:
Code:
//car locking code copied from Allan. if (strcmp(cmdtext, "/lock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,0xFFFF00AA,"You can only lock the doors as the driver."); return 1; } new i; for(i=0;i<MAX_PLAYERS;i++) { if(i != playerid) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1); } } SendClientMessage(playerid, 0xFFFF00AA, "Vehicle locked!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); } else { SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!"); } return 1; } if (strcmp(cmdtext, "/unlock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,0xFFFF00AA,"You can only unlock the doors as the driver."); return 1; } new i; for(i=0;i<MAX_PLAYERS;i++) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0); } SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1057,pX,pY,pZ); } else { SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!"); } return 1; }
Code:
public OnPlayerExitVehicle(playerid, vehicleid) { //printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); for(new i=0;i<MAX_PLAYERS;i++) { if(i != playerid) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0); } } return 1; }