27.06.2006, 00:28
Quote:
|
Originally Posted by kaka
Code:
C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(136) : error 017: undefined symbol "State" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(137) : error 017: undefined symbol "State" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(139) : error 017: undefined symbol "COLOR_GREY" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(150) : error 017: undefined symbol "COLOR_GREY" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(151) : error 017: undefined symbol "X" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(152) : error 017: undefined symbol "X" C:\DOCUME~1\Owner\Desktop\Mano\GTASER~1\GAMEMO~1\src\111.pwn(156) : error 017: undefined symbol "COLOR_GREY" Pawn compiler 3.0.3367 Copyright © 1997-2005, ITB CompuPhase 7 Errors. ![]() |

I just used this code (thanks Allan) so heres one that will work straight out of the box
in onplayercommandtext:
Code:
//car locking code copied from Allan.
if (strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xFFFF00AA,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle locked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1056,pX,pY,pZ);
}
else
{
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/unlock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xFFFF00AA,"You can only unlock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1057,pX,pY,pZ);
}
else
{
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
Code:
public OnPlayerExitVehicle(playerid, vehicleid)
{
//printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
for(new i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
}
return 1;
}


