17.05.2010, 10:55
Quote:
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Originally Posted by DaneAMattie
maybe make a new variable like this:
new KillCount[playerid]; now if that guy is on the gangzone and kills someone then do this: killcount[playerid]++; and then make an if state ment on OnPlayerDeath if(killcount[playerid] == 2) { Make it what u want?? ![]() and my optional take the killcount back to 0 } |

