17.05.2010, 10:32
maybe make a new variable like this:
new KillCount[playerid];
now if that guy is on the gangzone and kills someone then do this:
killcount[playerid]++;
and then make an if state ment on OnPlayerDeath
if(killcount[playerid] == 2)
{
Make it what u want??
and my optional take the killcount back to 0
}
new KillCount[playerid];
now if that guy is on the gangzone and kills someone then do this:
killcount[playerid]++;
and then make an if state ment on OnPlayerDeath
if(killcount[playerid] == 2)
{
Make it what u want??

and my optional take the killcount back to 0
}

