Necessary for IsPlayerConnected?
#5

Simple checking:
pawn Code:
new
  id;

if(unformat(params, "r", id)) return ...;
else if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR, "The requested player is not connected..."); // HERE :D
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Messages In This Thread
Necessary for IsPlayerConnected? - by cAMo - 17.05.2010, 02:49
Re: Necessary for IsPlayerConnected? - by Sergei - 17.05.2010, 02:54
Re: Necessary for IsPlayerConnected? - by Backwardsman97 - 17.05.2010, 02:55
Re: Necessary for IsPlayerConnected? - by cAMo - 17.05.2010, 03:04
Re: Necessary for IsPlayerConnected? - by Miguel - 17.05.2010, 04:10
Re: Necessary for IsPlayerConnected? - by Sergei - 17.05.2010, 04:24

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