levels
#4

You need extra variables for all kinds of levels/exp types you want to have.

Whenever a player completes an objective - and no one but you knows at the moment, what kinds of achievements you have - you simply increase those variables in their respective functions.
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Messages In This Thread
levels - by [asg]davo - 16.05.2010, 02:43
Re: levels - by Thrarod - 16.05.2010, 07:22
Re: levels - by [asg]davo - 16.05.2010, 09:49
Re: levels - by juice.j - 16.05.2010, 09:58
Re: levels - by sobolanux - 16.05.2010, 10:03
Re: levels - by [asg]davo - 16.05.2010, 12:55
Re: levels - by Thrarod - 16.05.2010, 14:27
Re: levels - by sobolanux - 16.05.2010, 14:34

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