16.05.2010, 09:58
You need extra variables for all kinds of levels/exp types you want to have.
Whenever a player completes an objective - and no one but you knows at the moment, what kinds of achievements you have - you simply increase those variables in their respective functions.
Whenever a player completes an objective - and no one but you knows at the moment, what kinds of achievements you have - you simply increase those variables in their respective functions.

