checkpoint ain't showing with IsPlayerInRangeOfPoint
#4

Quote:
Originally Posted by juice.j
Quote:
Originally Posted by ikarus❶❸❸❼
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Not really no, syntax wise there is no problem with that code.


What is the result that you want to have? Your current code creates a checkpoint if a player spawns near the checkpoint location.
I tried what ikarus said! But, I want, when a player is near of that point, the checkpoint appears. Everyone spawns somewhere else.
What I need to do?
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