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checkpoint ain't showing with IsPlayerInRangeOfPoint
juice.j
Huge Clucker
Posts: 214
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Joined: May 2010
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#3
15.05.2010, 13:07
Quote:
Originally Posted by
ikarus❶❸❸❼
...
Not really no, syntax wise there is no problem with that code.
What is the result that you want to have? Your current code creates a checkpoint if a player
spawns
near the checkpoint location.
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Messages In This Thread
checkpoint ain't showing with IsPlayerInRangeOfPoint
- by
Andy_McKinley
- 15.05.2010, 12:08
Re: checkpoint ain't showing with IsPlayerInRangeOfPoint
- by
[MWR]Blood
- 15.05.2010, 13:05
Re: checkpoint ain't showing with IsPlayerInRangeOfPoint
- by
juice.j
- 15.05.2010, 13:07
Re: checkpoint ain't showing with IsPlayerInRangeOfPoint
- by
Andy_McKinley
- 15.05.2010, 13:10
Re: checkpoint ain't showing with IsPlayerInRangeOfPoint
- by
juice.j
- 15.05.2010, 13:20
Re: checkpoint ain't showing with IsPlayerInRangeOfPoint
- by
Andy_McKinley
- 15.05.2010, 13:22
Re: checkpoint ain't showing with IsPlayerInRangeOfPoint
- by
juice.j
- 15.05.2010, 13:23
Re: checkpoint ain't showing with IsPlayerInRangeOfPoint
- by
Andy_McKinley
- 15.05.2010, 13:24
Re: checkpoint ain't showing with IsPlayerInRangeOfPoint
- by
juice.j
- 15.05.2010, 13:26
Re: checkpoint ain't showing with IsPlayerInRangeOfPoint
- by
Killa_
- 15.05.2010, 13:26
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