14.05.2010, 18:55
Quote:
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Originally Posted by Killa_
remove IsPlayerConnected(a); then
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Quote:
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Originally Posted by juice.j
Throw IsPlayerConnected(a) into your for-loop and perform a "continue;" in case the player is not connected. That way, you'll exclude those id's from the following code being processed.
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but in my case that also would cause a problem

