14.05.2010, 16:07
Hmm why doesn't the TextDraw disapear after 2 seconds, i've tryed to fix this but
i can't seem to work out why. I will show you my code
And look at the Callback "OnPlayerRequestSpawn" And you will see it it has a reserved skin for "Jay"
Also your see TextDrawShowForPlayer
This Textdraw will show when a player trys to spawn with the reserved skin.
Now i want the TextDraw to disapear after 2 seconds, when the Player trys to spawn with the reserved skin, So i want it to disapear after 2 seconds when the TextDraw is showed. It closes after 2 seconds.
But its not letting me heres my code
-> Code:
Thanks.
i can't seem to work out why. I will show you my code
And look at the Callback "OnPlayerRequestSpawn" And you will see it it has a reserved skin for "Jay"
Also your see TextDrawShowForPlayer
This Textdraw will show when a player trys to spawn with the reserved skin.
Now i want the TextDraw to disapear after 2 seconds, when the Player trys to spawn with the reserved skin, So i want it to disapear after 2 seconds when the TextDraw is showed. It closes after 2 seconds.
But its not letting me heres my code
-> Code:
Код:
#include <a_samp> new ChosenClass[MAX_PLAYERS]; new Text:help2; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { help2 = TextDrawCreate(200,300,"I'm sorry but~n~But this skin~n~Is for Jay only"); TextDrawUseBox(help2,1); TextDrawBoxColor(help2,0x000000AA); SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(101, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(285, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, -1782.5294,539.1637,194.9415); SetPlayerFacingAngle(playerid,241.7837); SetPlayerCameraPos(playerid, -1776.6428,534.9046,194.9415); SetPlayerCameraLookAt(playerid, -1782.5294,539.1637,194.9415); ChosenClass[playerid] = classid; return 1; } public OnPlayerRequestSpawn(playerid) { new PlayerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); if(ChosenClass[playerid] == 0 && strcmp(PlayerName,"Jay",false) != 0) { TextDrawShowForPlayer(playerid,help2); return 0; } return 1; } public OnPlayerConnect(playerid) { SetTimerEx("HideTextDraw",2000,false,"i",playerid); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } forward HideTextDraw(playerid); public HideTextDraw(playerid) { TextDrawHideForPlayer(playerid,help2);