SOLVED
#1

Hmm why doesn't the TextDraw disapear after 2 seconds, i've tryed to fix this but


i can't seem to work out why. I will show you my code


And look at the Callback "OnPlayerRequestSpawn" And you will see it it has a reserved skin for "Jay"

Also your see TextDrawShowForPlayer

This Textdraw will show when a player trys to spawn with the reserved skin.


Now i want the TextDraw to disapear after 2 seconds, when the Player trys to spawn with the reserved skin, So i want it to disapear after 2 seconds when the TextDraw is showed. It closes after 2 seconds.



But its not letting me heres my code



-> Code:


Код:
#include <a_samp>
new ChosenClass[MAX_PLAYERS];
new Text:help2;

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	help2 = TextDrawCreate(200,300,"I'm sorry but~n~But this skin~n~Is for Jay only");
	
	TextDrawUseBox(help2,1);
	TextDrawBoxColor(help2,0x000000AA);
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(101, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(285, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, -1782.5294,539.1637,194.9415);
	SetPlayerFacingAngle(playerid,241.7837);
	SetPlayerCameraPos(playerid, -1776.6428,534.9046,194.9415);
	SetPlayerCameraLookAt(playerid, -1782.5294,539.1637,194.9415);
	ChosenClass[playerid] = classid;
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{  new PlayerName[MAX_PLAYER_NAME];
  GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  if(ChosenClass[playerid] == 0 && strcmp(PlayerName,"Jay",false) != 0)
  {
	  TextDrawShowForPlayer(playerid,help2);
	  return 0;
	}
	
	return 1;
}

public OnPlayerConnect(playerid)
{  SetTimerEx("HideTextDraw",2000,false,"i",playerid);
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerInfoChange(playerid)
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}
forward HideTextDraw(playerid);
public HideTextDraw(playerid)
{
TextDrawHideForPlayer(playerid,help2);
Thanks.
Reply


Messages In This Thread
SOLVED - by Jay. - 14.05.2010, 16:07
Re: Timer help - by 0ne - 14.05.2010, 16:09
Re: Timer help - by Jay. - 14.05.2010, 16:12
Re: Timer help - by Bayler - 14.05.2010, 16:14
Re: Timer help - by Jay. - 14.05.2010, 16:25
Re: Timer help - by Killa_ - 14.05.2010, 16:47
Re: Timer help - by Jay. - 14.05.2010, 16:48
Re: Timer help - by Jay. - 14.05.2010, 18:19

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