12.05.2010, 13:28
Pawn, as you mentioned, is static so variable creation starts at compile time, not run time, so you never use up more then those 720 bytes. And OnPlayerUpdate was introduced especially for creating custom accurate callbacks like that, why else would you possibly need it ? You have timers for tick functions and GetTickCount() for accurate time tests, etc.. And run a few test in term of memory usage and amx size, when dealing with local and global variables

