OnPlayerDeath text draw help
#2

Thats not the code i posted, looks like you edited it and messed it all up. Heres what i posted this should work if you dont edit it.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
  new String[128];
  SendDeathMessage(killerid, playerid, reason);
  SetPlayerColor(playerid,COLOR_GREY);
  if(playerid != INVALID_PLAYER_ID && killerid != INVALID_PLAYER_ID && gTeam[killerid] == gTeam[playerid])
  {
    format(String,sizeof(String),"[KICKED] Team Killer From Team %d",gTeam[killerid]);
    SendClientMessageToAll(red,String);
    return Kick(killerid);
  }
  if(killerid != INVALID_PLAYER_ID)
  {
     switch(gTeam[killerid])
     {
       case TEAM_HYDRA:{SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); TicketsDeff--;}
       case TEAM_HYDRA2:{SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); TicketsAtt--;}
     }
  }
  else if(killerid == INVALID_PLAYER_ID)
  {
     switch(gTeam[playerid])
     {
       case TEAM_HYDRA:TicketsAtt--;
       case TEAM_HYDRA2:TicketsDeff--;
     }
  }
  TextDrawHideForAll(TicketsDefenders);
  TextDrawHideForAll(TicketsAttackers);
  format(String,sizeof(String)," %d",TicketsDeff);
  TextDrawSetString(TicketsDefenders, String);
  format(String,sizeof(String)," %d",TicketsAtt);
  TextDrawSetString(TicketsAttackers, String);
  TextDrawShowForAll(TicketsDefenders);
  TextDrawShowForAll(TicketsAttackers);
  DisablePlayerCheckpoint(playerid);
  gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
  return 1;
}
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Messages In This Thread
OnPlayerDeath text draw help - by DJDhan - 12.05.2010, 12:06
Re: OnPlayerDeath text draw help - by Killa_ - 12.05.2010, 12:21
Re: OnPlayerDeath text draw help - by DJDhan - 12.05.2010, 12:28
Re: OnPlayerDeath text draw help - by Killa_ - 12.05.2010, 12:31
Re: OnPlayerDeath text draw help - by DJDhan - 12.05.2010, 12:33

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