OnPlayerDeath text draw help
#1

Ok so my topic got deleted. Good for me as i can review what has been done so far.

Now the current problem is that the text daw is not showing up at all with your code Killa_.
I am not using a timer anymore Killa_
This is what i have so far:

Код:
public OnPlayerDeath(playerid, killerid, reason)
{
	new String[128];
	SendDeathMessage(killerid, playerid, reason);
  DisablePlayerCheckpoint(playerid);
  gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
	SetPlayerColor(playerid,COLOR_GREY);

	if(killerid != INVALID_PLAYER_ID)
  	{
     if(playerid != INVALID_PLAYER_ID && gTeam[killerid] == gTeam[playerid])
     	{
       format(String,sizeof(String),"[KICKED] Team Killer From Team %d",gTeam[killerid]);
       SendClientMessageToAll(red,String);
       return Kick(killerid);
     	}
			switch(gTeam[killerid])
     	{
       case TEAM_HYDRA: {SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); TicketsDeff--;}
       case TEAM_HYDRA2: {SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); TicketsAtt--;}
     	}

      new String5[128];
			TextDrawHideForAll(TicketsDefenders);
      TextDrawSetString(TicketsDefenders, String5);
			format(String5,sizeof(String5)," %d",TicketsDeff);
			TextDrawShowForAll(TicketsDefenders);

			new String6[128];
			TextDrawHideForAll(TicketsAttackers);
	  	  TextDrawSetString(TicketsAttackers, String6);
      format(String6,sizeof(String6)," %d",TicketsAtt);
     	TextDrawShowForAll(TicketsAttackers);

  	}
	DisablePlayerCheckpoint(playerid);
  return 1;
}
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Messages In This Thread
OnPlayerDeath text draw help - by DJDhan - 12.05.2010, 12:06
Re: OnPlayerDeath text draw help - by Killa_ - 12.05.2010, 12:21
Re: OnPlayerDeath text draw help - by DJDhan - 12.05.2010, 12:28
Re: OnPlayerDeath text draw help - by Killa_ - 12.05.2010, 12:31
Re: OnPlayerDeath text draw help - by DJDhan - 12.05.2010, 12:33

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