12.05.2010, 09:07
pawn Код:
new Kills[MAX_PLAYERS];
public OnPlayerDeath(playerid,killerid,reason)
{
if(killerid != INVALID_PLAYER_ID)
{
Kills[killerid]++;
if(playerid != INVALID_PLAYER_ID) Kills[playerid] = 0;
switch(Kills[killerid])
{
case 3: //Stuff here
case 4:
case 5:
//etc
}
}
return 1;
}

