11.05.2010, 21:49
Ahh, I get you now. Here, use this:
pawn Код:
forward DeathTimer(id);
new PlayerDeath[MAX_PLAYERS];
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerDeath[playerid] = 1;
SetTimerEx("DeathTimer", 600000, false, "i", playerid);
return 1;
}
pawn Код:
public OnPlayerSpawn(playerid)
{
if(PlayerDeath[playerid] = 1) SetPlayerPos(playerid, X, Y, Z);
return 1;
}
pawn Код:
public DeathTimer(id)
{
SetPlayerPos(id, X, Y, Z);
PlayerDeath[id] = 0;
return 1;
}