11.05.2010, 21:34
nevermind... misread your question
Btw, Conroy.
Doesnt the setplayerpos needs to be onplayerspawn?
In that case, he needs to make a new playerdeath[max_players];
onplayerdeath
playerdeath=1
onplayerspawn
if(playerdeath=1) {
setplayerpos
}..
Btw, Conroy.
Doesnt the setplayerpos needs to be onplayerspawn?
In that case, he needs to make a new playerdeath[max_players];
onplayerdeath
playerdeath=1
onplayerspawn
if(playerdeath=1) {
setplayerpos
}..