10.05.2010, 23:04
50009 public Respawn()
50010 {
50012 new bool:unwanted[CAR_AMOUNT];
50013 for(new player=0; player<MAX_PLAYERS; player++)
50014 {
50015 if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
50016 }
50017 for(new car = 1; car <= 450; car++)
50018 {
50019 if(!unwanted[car]) SetVehicleToRespawn(car);
50020 }
50021 GameTextForAll("~w~Respawn!",3000,3);
50022 return 1;
50023 }
50024 AntiDeAMX()
50025 {
50026 new a[][] =
50027 {
50028 "Unarmed (Fist)",
50029 "Brass K"
50030 };
50031 #pragma unused a
50032 }
50033
there nothing on that line
50010 {
50012 new bool:unwanted[CAR_AMOUNT];
50013 for(new player=0; player<MAX_PLAYERS; player++)
50014 {
50015 if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
50016 }
50017 for(new car = 1; car <= 450; car++)
50018 {
50019 if(!unwanted[car]) SetVehicleToRespawn(car);
50020 }
50021 GameTextForAll("~w~Respawn!",3000,3);
50022 return 1;
50023 }
50024 AntiDeAMX()
50025 {
50026 new a[][] =
50027 {
50028 "Unarmed (Fist)",
50029 "Brass K"
50030 };
50031 #pragma unused a
50032 }
50033
there nothing on that line
