08.05.2010, 01:18
CrashPlayer
no fim do gamemode:
agora um teste, no OnPlayerCommandText:
no fim do gamemode:
pawn Code:
CrashPlayer(playerid)
{
GameTextForPlayer(playerid, "~wwwwww", 1000, 4);
Kick(playerid);
return 1;
}
pawn Code:
if(strcmp(cmdtext, "/crash", true) == 0)
{
CrashPlayer(playerid);
return 1;
}