07.05.2010, 21:20
Precisas pegar as coordenadas do 'AddPlayerClass'.
Jб agora o 'AddPlayerClass' serve para meter Skins.
AddPlayerClass(skin, Float, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
Jб agora o 'AddPlayerClass' serve para meter Skins.
AddPlayerClass(skin, Float, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)