04.05.2010, 09:50
Ok. We use loads of objects.
One problem we had (I think it's similar) is a gamemode that had loads of objects in Los Santos for a deathmatch mode, then we loaded our main racing script but still found the deathmatch objects remained.
Could possibly try forcing the objects to destroy OnGameModeExit().
One problem we had (I think it's similar) is a gamemode that had loads of objects in Los Santos for a deathmatch mode, then we loaded our main racing script but still found the deathmatch objects remained.
Could possibly try forcing the objects to destroy OnGameModeExit().
Код:
public OnGameModeExit() { DestroyAllDynamicObjects(); return 1; }