Vehicle /lock
#7

Quote:
Originally Posted by Johnny <~~
i had the same prob anyway post your /lock code
that's my /lock code
Код:
if(strcmp(cmd, "/lock", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			new carid;
			if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
			{
				if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPhousekey] == 255)
				{
					SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle.");
					return 1;
				}
				else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPhousekey]+1)
				{
					if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] != 299)
					{
						gLastDriver[HireCar[playerid]] = 300;
						gCarLock[HireCar[playerid]] = 0;
						UnLockCar(HireCar[playerid]);
					}
					HireCar[playerid] = gLastCar[playerid];
				}
			}
			if (PlayerInfo[playerid][pPhousekey] == 255)
			{
				if(HireCar[playerid] == 299)
				{
					SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle.");
					return 1;
				}
			}
			carid = PlayerInfo[playerid][pPhousekey]+1;
			if(HireCar[playerid] != 299 && !SwitchKey[playerid])
			{
				carid = HireCar[playerid];
			}
			//new driver = gLastDriver[carid];
			new lockstatus = gCarLock[carid];
			new Float:cx,Float:cy,Float:cz;
			GetVehiclePos(carid, cx, cy, cz);
			switch (lockstatus)
			{
				case 0:
				{
					if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)
					{
						SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle");
						return 1;
					}
					if(HireCar[playerid] == carid && !SwitchKey[playerid])
					{
						GameTextForPlayer(playerid, "~w~Hire Vehicle ~r~Locked", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						gCarLock[carid] = 1;
						LockCar(carid);
					}
					else if (PlayerInfo[playerid][pPhousekey] == carid-1)
					{
						GameTextForPlayer(playerid, "~w~House Vehicle ~r~Locked", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						gCarLock[carid] = 1;
						LockCar(carid);
						return 1;
					}
				}
				case 1:
				{
					if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)
					{
						SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle");
						return 1;
					}
					if(HireCar[playerid] == carid && !SwitchKey[playerid])
					{
						GameTextForPlayer(playerid, "~w~Hire Vehicle ~g~Unlocked", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						gCarLock[carid] = 0;
						UnLockCar(carid);
					}
					if (PlayerInfo[playerid][pPhousekey] == carid-1)
					{
						GameTextForPlayer(playerid, "~w~House Vehicle ~g~Unlocked", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						gCarLock[carid] = 0;
						UnLockCar(carid);
						return 1;
					}
				}
				default:
				{
					SendClientMessage(playerid, COLOR_GRAD2, "  Error");
				}
			}
			if(carid == 256)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle !");
			}
		}
Reply


Messages In This Thread
Vehicle /lock - by Ytu - 01.05.2010, 20:32
Re: Vehicle /lock - by johnnyc - 01.05.2010, 20:33
Re: Vehicle /lock - by aircombat - 01.05.2010, 20:40
Re: Vehicle /lock - by johnnyc - 01.05.2010, 20:42
Re: Vehicle /lock - by aircombat - 01.05.2010, 20:43
Re: Vehicle /lock - by Donny_k - 01.05.2010, 20:44
Re: Vehicle /lock - by Ytu - 01.05.2010, 20:49
Re: Vehicle /lock - by johnnyc - 01.05.2010, 20:51
Re: Vehicle /lock - by Ytu - 01.05.2010, 22:58
Re: Vehicle /lock - by Assyria - 01.05.2010, 23:13

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