Gamemode to Filterscript, Class?
#4

Quote:
Originally Posted by Roytjuh
you must be very not paying attention here..

As far I know , filterscripts are like classes (Like the the working or use of it).
Correct me if I'm wrong. So filterscripts could use global functions? Never tested it ,though, but it seems logical to me.

The real question is : Why are the actual CLASSES not supported in pawno ? :P
However..nobody can answer that here, I guess
1) Pawno is not a language, PAWN is. SA:MP has nothing to do with development of Pawn. I won't repeat myself as that's just stupid if you don't understand it the first time.

2) Filterscripts can use global functions (callbacks, etc), yes.
Reply


Messages In This Thread
Gamemode to Filterscript, Class? - by maij - 29.04.2010, 08:15
Re: Gamemode to Filterscript, Class? - by Calgon - 29.04.2010, 08:18
Re: Gamemode to Filterscript, Class? - by Roytjuh - 29.04.2010, 16:38
Re: Gamemode to Filterscript, Class? - by Calgon - 29.04.2010, 17:01
Re: Gamemode to Filterscript, Class? - by Roytjuh - 29.04.2010, 18:46
Re: Gamemode to Filterscript, Class? - by maij - 29.04.2010, 18:50
Re: Gamemode to Filterscript, Class? - by maij - 29.04.2010, 20:49

Forum Jump:


Users browsing this thread: 1 Guest(s)