28.04.2010, 18:22
EDIT: I have now only one error:
Command:
Quote:
C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(100) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(115) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(116) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(137) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(140) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(145) : warning 219: local variable "tmp" shadows a variable at a preceding level C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(145) : warning 219: local variable "tmp2" shadows a variable at a preceding level C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(145) : warning 219: local variable "idx" shadows a variable at a preceding level C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(147) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(147) : warning 219: local variable "playername" shadows a variable at a preceding level C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(147) : warning 219: local variable "adminname" shadows a variable at a preceding level C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(147) : warning 219: local variable "string" shadows a variable at a preceding level C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(150) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(154) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(162) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(163) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(16 : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(173) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(186) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(210) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(212) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(21 : error 030: compound statement not closed at the end of file (started at line 73) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
Quote:
public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256],tmp[256], tmp2[256]; new idx; new string[256]; cmd = strtok(cmdtext, idx); GetPlayerName(playerid, playername, sizeof(playername)); tmp = strtok(cmdtext, idx); if(strcmp(cmd, "/register", true) == 0) { if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_YELLOW, "USAGE: /register (password)"); } else { if (!dini_Exists(udb_encode(playername))) { dini_Create(udb_encode(playername)); dini_IntSet(udb_encode(playername), "password", udb_hash(tmp)); dini_IntSet(udb_encode(playername), "adminlevel", 0); dini_IntSet(udb_encode(playername), "money", 0); dini_IntSet(udb_encode(playername), "score", 0); format(string, sizeof(string), "Account %s has been made! You can now login with the password: %s.", playername, tmp); SendClientMessage(playerid, COLOR_GREEN, string); }else{ format(string, sizeof(string), "%s is already registered.", playername,tmp); SendClientMessage(playerid, COLOR_RED, string); } return 1; } return 0; } |