[HELP] Spawning an " i " infront of doors
#5

Quote:
Originally Posted by andershh
Quote:
Originally Posted by »»[DG
тσкyσDяιFт[SU]™«« ]
Example:

Define it:
new Info[8];

//And to OnPlayerPickUpPickup:

InfoPickup[1] = CreatePickup(coords);

if (pickupid == InfoPickup[0])
{
GameTextForPlayer(playerid,"~w~Use /enter to enter",5000,3);
}


And make you /enter Teleport

Enjoy
Nice! But how can i make the teleport so it works only at that spot?
Go into OnPlayerCommandText and and then insert a command /enter and then when j types that check if he is in pickup.
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Messages In This Thread
[HELP] Spawning an " i " infront of doors - by andershh - 21.04.2010, 16:05
Re: [HELP] Spawning an " i " infront of doors - by Stunt-Andreas - 21.04.2010, 16:14
Re: [HELP] Spawning an " i " infront of doors - by andershh - 21.04.2010, 16:17
Re: [HELP] Spawning an " i " infront of doors - by andershh - 21.04.2010, 16:22
Re: [HELP] Spawning an " i " infront of doors - by DJDhan - 21.04.2010, 16:30

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