17.04.2010, 10:57
could be done way easier by setting a walk animation that doesn't reset pos on anim termination, and just end the anim when the NPC stops walkin (apply carry anim ), so no timer or stuff, just 2 checks and an animation.
Also your WalkNPC can pass through walls, animation one doesn't...
Altho gratz for trying.
Also your WalkNPC can pass through walls, animation one doesn't...
Altho gratz for trying.