WalkNPC Function.
#7

could be done way easier by setting a walk animation that doesn't reset pos on anim termination, and just end the anim when the NPC stops walkin (apply carry anim ), so no timer or stuff, just 2 checks and an animation.

Also your WalkNPC can pass through walls, animation one doesn't...


Altho gratz for trying.
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Messages In This Thread
WalkNPC Function. - by erorcun - 16.04.2010, 18:45
Re: WalkNPC Function. - by Adil - 16.04.2010, 19:04
Re: WalkNPC Function. - by ineoncore - 16.04.2010, 21:41
Re: WalkNPC Function. - by Adil - 17.04.2010, 08:00
Re: WalkNPC Function. - by erorcun - 17.04.2010, 10:26
Re: WalkNPC Function. - by RyDeR` - 17.04.2010, 10:34
Re: WalkNPC Function. - by cmg4life - 17.04.2010, 10:57

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