Need help with bugging Timers, Checkpoints and SendClientMessage
#1

Hello,

We got in out server some strange bugs. For example: We use multiple timers and they don't work all. When we use SendClientMessage in a timer, it shows up for all players. Like SendClientMessageToAll.

Then, we got some checkpoints. Some of the checkpoints are stored in a filterscript and some in a gamemode. They overlap each other. They don't use the same ID's. Do we have to add them all in one script, the gamemode?

I hope someone knows this bug and knows how to fix it to. If you want script, ask it and I'll PM you.

Regards,

Jochemd, Assyria
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)