17.04.2010, 02:30
I don't know of anything specifically.
but you can basically just do your own.
have a pvar like "classselect"
and if they type /classselect or something set that variable
in OnPlayerDeath if that variable is false save their class data.
Then when it calls the forceclassselection, if they don't have "classselect" just spawn them with current class.
but you can basically just do your own.
have a pvar like "classselect"
and if they type /classselect or something set that variable
in OnPlayerDeath if that variable is false save their class data.
Then when it calls the forceclassselection, if they don't have "classselect" just spawn them with current class.