16.04.2010, 17:55
Quote:
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Originally Posted by brett7
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{ if((newkeys==KEY_FIRE)) { new Float ,Float:y,Float:z,Float 2,Float:y2,Float:az ;GetPlayerPos(playerid,x,y,z); CreateObject(barrelid, x, y+1, z, 0, 0, 0); } return 1; } very basic but you get the idea |


,Float:y,Float:z,Float