16.04.2010, 17:20
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if((newkeys==KEY_FIRE))
{
new Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:az;
GetPlayerPos(playerid,x,y,z);
CreateObject(barrelid, x, y+1, z, 0, 0, 0);
}
return 1;
}