15.04.2010, 15:11
No it doesn't. When OnPlayerDeath is called the player is already dead. Setting player health in this callback won't work. I'm not sure how it fixes the reported issue but according to the feedback it does.
Clearing the animations will (presumably) prevent the player from running around and hopefully re-apply the relevant death animation.
Clearing the animations will (presumably) prevent the player from running around and hopefully re-apply the relevant death animation.