15.04.2010, 14:17
Quote:
Originally Posted by _Jay_
For anyone who doesn't want to read 4 pages of replies, the solutions are these:
Set the players health to 100 in OnPlayerDeath. Code:
public OnPlayerDeath(playerid, killerid, reason) { SetPlayerHealth(playerid, 100); } Code:
public OnPlayerDeath(playerid, killerid, reason) { ClearAnimations(playerid); } |
Setting his health to 100 makes him immortal...