15.04.2010, 13:00
There are buffer overflows present in your gamemode. That means you are storing information with no place to store it in, which often results in either the code halting, or strange effects where the script will try to find another place to store the data in (i.e from another variable, which will ultimately cause countless problems).
Example:
There is nothing wrong with that information present in the compiler - it's just indicating that the compiled script is large. It doesn't necessarily mean there are empty or unused arrays (as some people previously, wrongly, suggested).
Revert your code back to it's previous state.
Example:
Код:
new aArray[50]; ResetArrayData() { for(new i = 0; i < 52; i++) { aArray[i] = 0; // This will overflow when the loop iterates to 50 and 51. } }
Revert your code back to it's previous state.