What is going on here? Anybody an idea.
#4

For anyone who doesn't want to read 4 pages of replies, the solutions are these:

Set the players health to 100 in OnPlayerDeath.

Code:
public OnPlayerDeath(playerid, killerid, reason)
{
  SetPlayerHealth(playerid, 100);
}
And the other solution was to use ClearAnimations, again in OnPlayerDeath.

Code:
public OnPlayerDeath(playerid, killerid, reason)
{
  ClearAnimations(playerid);
}
Note: I'm not sure if these work, I'm only quoting them from the topic.
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Messages In This Thread
What is going on here? Anybody an idea. - by RSC_Quicker - 14.04.2010, 20:34
Re: What is going on here? Anybody an idea. - by dugi - 14.04.2010, 20:36
Re: What is going on here? Anybody an idea. - by RSC_Quicker - 14.04.2010, 20:51
Re: What is going on here? Anybody an idea. - by Jay_ - 15.04.2010, 12:50
Re: What is going on here? Anybody an idea. - by [MWR]Blood - 15.04.2010, 14:17
Re: What is going on here? Anybody an idea. - by Jay_ - 15.04.2010, 15:11
Re: What is going on here? Anybody an idea. - by RSC_Quicker - 15.04.2010, 19:45
Re: What is going on here? Anybody an idea. - by bpeterson - 17.04.2010, 11:21
Re: What is going on here? Anybody an idea. - by RSC_Quicker - 18.04.2010, 00:44
Re: What is going on here? Anybody an idea. - by bpeterson - 20.04.2010, 10:56

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