14.04.2010, 12:42
It's because you're using the same textdraw-variable for everyone.
Create it at OnPlayerConnect:
Destroy it at OnPlayerDisconnect:
pawn Код:
/* textdraw-variable */
Text:myTextdraw[MAX_PLAYERS];
pawn Код:
/* show player textdraw to the player */
TextDrawShowForPlayer(playerid, myTextdraw[playerid]);
pawn Код:
/* create player textdraw */
myTextdraw[playerid] = TextDrawCreate(437.000000, 248.000000, "My Textdraw");
pawn Код:
/* destroy player textdraw */
TextDrawDestroy(playerid, myTextdraw[playerid]);