[HELP]Pawno not responding
#1


Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
 if (newkeys & KEY_SECONDARY_ATTACK)
	{
	if(PlayerInfo[playerid][pMaskuse] == 0)
          ShowPlayerNameTagForPlayer(playerid, playerid, 0);
        else
          ShowPlayerNameTagForPlayer(playerid, playerid, 1);


 }
			for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ]))
				{
					//printf("Found House :%d",i);
					if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLocked] == 0)
					{
						SetPlayerInterior(playerid,HouseInfo[i][EnterInterior]);
						SetPlayerVirtualWorld(playerid,HouseInfo[i][EnterWorld]);
						SetPlayerPos(playerid,HouseInfo[i][hExitX],HouseInfo[i][hExitY],HouseInfo[i][hExitZ]);
						GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
						PlayerInfo[playerid][pInt] = HouseInfo[i][EnterInterior];
						PlayerInfo[playerid][pLocal] = i;
						HouseEntered[playerid] = i;
						insidehouse[playerid] = 1;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					//printf("Found House :%d",i);
					if(!IsACop(playerid) && i == 3)
					{
					  SendClientMessage(playerid, COLOR_GREY, "  Cops only !");
					  return 1;
					}
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(BizzInfo[i][bLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
								return 1;
							}
							SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
							format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
							ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bProducts]--;
							OnPropUpdate();
							GameTextForPlayer(playerid, string, 5000, 3);
						}
						SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
						SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
						PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
						PlayerInfo[playerid][pLocal] = i+99;
						new dood[MAX_PLAYER_NAME];
						GetPlayerName(playerid, dood, sizeof(dood));
						format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
						printf("%s", string);
						PayLog(string);
						//PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(SBizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
				{
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(SBizzInfo[i][sbLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
								return 1;
							}
							if(SBizzInfo[i][sbProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
								return 1;
							}
							if(i == 10)
							{
							  PaintballPlayers ++;
							  PlayerPaintballing[playerid] = 1;
							  new rand = random(sizeof(PaintballSpawns));
								SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
								TogglePlayerControllable(playerid, 0);
							}
							else if(i == 11)
							{
							  PlayerKarting[playerid] = 1;
							  SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart.");
							}
							else
							{
							  return 1;
							}
							SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
							gSpentCash[playerid] = GetPlayerMoney(playerid);
							SBizzInfo[i][sbProducts]--;
							SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
							ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
							new dood[MAX_PLAYER_NAME];
							GetPlayerName(playerid, dood, sizeof(dood));
							format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
							printf("%s", string);
							PayLog(string);
							OnPropUpdate();
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
					}
				}
			}
			if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
			{
			  GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);
			  SetPlayerInterior(playerid,7);
			  PlayerInfo[playerid][pInt] = 7;
				SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
			}
				if (PlayerToPoint(3.0, playerid,2261.1899,-1906.7567,14.9375))
			{
			  GameTextForPlayer(playerid, "~r~NorteX14 Hq", 5000, 1);
			  SetPlayerInterior(playerid,3);
			  PlayerInfo[playerid][pInt] = 3;
				SetPlayerPos(playerid,-2640.762939,1406.682006,906.460937);
			}
				if (PlayerToPoint(3.0, playerid,1654.0148,-1654.7811,22.5156))
			{
			  GameTextForPlayer(playerid, "~w~]Fbi Head Quarters]~w~", 5000, 1);
			  SetPlayerInterior(playerid,6);
			  PlayerInfo[playerid][pInt] = 6;
				SetPlayerPos(playerid,246.783996,63.900199,1003.640625);
			}

				if (PlayerToPoint(3.0, playerid,627.1306,-571.6193,17.9145))//SD Depar
			{
			  GameTextForPlayer(playerid, "]~w~Sheriff Department[", 5000, 1);
			  SetPlayerInterior(playerid,5);
			  PlayerInfo[playerid][pInt] = 5;
				SetPlayerPos(playerid,322.197998,302.197998,999.231994);
			}
				if (PlayerToPoint(3.0, playerid,1481.0206,-1771.1138,18.7958))
			{
			  GameTextForPlayer(playerid, "~w~City Hall", 5000, 1);
			  SetPlayerInterior(playerid,3);
			  PlayerInfo[playerid][pInt] = 3;
				SetPlayerPos(playerid,386.2978,173.8582,1008.3828);
			}
				if (PlayerToPoint(3.0, playerid,1173.2563,-1323.3102,15.3943))
			{
			  GameTextForPlayer(playerid, "~r~Saints Hospital", 5000, 1);
			  SetPlayerInterior(playerid,1);
			  PlayerInfo[playerid][pInt] = 1;
				SetPlayerPos(playerid,2087.5503,2804.2629,-15.7109);
			}
			if (PlayerToPoint(3.0, playerid,2470.3667,-1295.5887,30.2332))//6th street bloodz hq
			{
			  GameTextForPlayer(playerid, "~r~6th Street Bloodz Hq", 5000, 1);
			  SetPlayerInterior(playerid,8);
			  PlayerInfo[playerid][pInt] = 8;
				SetPlayerPos(playerid,2807.619873,-1171.899902,1025.570312);
			}
			if (PlayerToPoint(3.0, playerid,2495.4138,-1691.1385,14.7656))
			{
			  GameTextForPlayer(playerid, "~g~Grove Street Family", 5000, 1);
			  SetPlayerInterior(playerid,3);
			  PlayerInfo[playerid][pInt] = 3;
				SetPlayerPos(playerid,2496.049804,-1695.238159,1014.742187);
			}
			if (PlayerToPoint(3.0, playerid,2247.1702,-1458.9523,24.0260))//crips hq
			{
			  GameTextForPlayer(playerid, "~b~Cripz HQ", 5000, 1);
			  SetPlayerInterior(playerid,2);
			  PlayerInfo[playerid][pInt] = 2;
				SetPlayerPos(playerid,1212.019897,-28.663099,1000.953125);
			}
			if (PlayerToPoint(3.0, playerid,725.3539,-1276.4338,13.6484))
			{

	  		if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
 				{
					GameTextForPlayer(playerid, "~w~TheCrimsons HQ", 5000, 1);
					SetPlayerInterior(playerid,5);
					PlayerInfo[playerid][pInt] = 5;
					SetPlayerPos(playerid,1278.0051,-782.0831,1089.9375);
				}
				else
				{
		    	SendClientMessage(playerid, COLOR_GRAD1, "  You are not a Crimison Member to enter the hq !");
					return 1;
				}
			}
			if (PlayerToPoint(3.0, playerid,2232.5249,-1333.3073,23.9816)) //Church Entrance
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,65.7219,129.4396,956.8279);
				GameTextForPlayer(playerid, "~w~Los Santos Church", 5000, 3);
					 SetPlayerInterior(playerid, 0);
				PlayerInfo[playerid][pInt] = 0;
				PlayerInfo[playerid][pLocal] = 241;
			}

		else if (PlayerInfo[playerid][pLeader] == 1 && PlayerToPoint(5, playerid,1827.9487,-1538.7544,13.1849) || PlayerInfo[playerid][pMember] == 1 && PlayerToPoint(5, playerid,1827.9487,-1538.7544,13.1849))
			{//prison
				if (GetPlayerState(playerid) == 2)
				{
					new tmpcar = GetPlayerVehicleID(playerid);
					SetVehiclePos(tmpcar, 1818.1245,-1536.7389,13.0869);
					SetVehicleZAngle(tmpcar, 83.1812);
					TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
				}
				else
				{
					SetPlayerPos(playerid, 1818.1245,-1536.7389,13.0869);
				}
				GameTextForPlayer(playerid,"~w~Los Santos Prison~n~~r~Restricted Area", 5000, 3);
				SetPlayerInterior(playerid,0);
				SetPlayerFacingAngle(playerid, 83.1812);
				PlayerInfo[playerid][pInt] = 0;
      }


			if (PlayerToPoint(3.0, playerid,1554.9537,-1675.6584,16.1953))
			{
			  GameTextForPlayer(playerid, "~b~LSPD HeadQuarters", 5000, 1);
			  SetPlayerInterior(playerid,10);
			  PlayerInfo[playerid][pInt] = 10;
				SetPlayerPos(playerid,246.375991,109.245994,1003.218750);
			}
				if (PlayerToPoint(3.0, playerid,2073.3645,-1583.0992,13.4736))
			{
			  GameTextForPlayer(playerid, "~r~Dirty Gyp Mob Hq", 5000, 1);
			  SetPlayerInterior(playerid,5);
			  PlayerInfo[playerid][pInt] = 5;
				SetPlayerPos(playerid,318.564971,1118.209960,1083.882812);
			}
				if (PlayerToPoint(3.0, playerid,2148.7578,-1484.7142,26.6243))
			{
			  GameTextForPlayer(playerid, "~r~RoLLin 20s", 5000, 1);
			  SetPlayerInterior(playerid,12);
			  PlayerInfo[playerid][pInt] = 12;
				SetPlayerPos(playerid,2324.419921,-1145.568359,1050.710083);
			}
				if (PlayerToPoint(3.0, playerid,1352.1194,-1759.2534,13.5078))
			{
			  GameTextForPlayer(playerid, "~y~24-7", 5000, 1);
			  SetPlayerInterior(playerid,6);
			  PlayerInfo[playerid][pInt] = 6;
				SetPlayerPos(playerid,-26.6916,-55.7149,1003.5469);
			}
			else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
			{
			  GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1);
			  SetPlayerInterior(playerid,4);
			  PlayerInfo[playerid][pInt] = 4;
				SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
			}
			else if (PlayerToPoint(8.0, playerid,1772.0234,-1548.0089,9.9072))// Prison
			{
			  GameTextForPlayer(playerid, "~r~Welcome to the Prison", 5000, 3);
			  SetPlayerInterior(playerid, 3);
			  SetPlayerFacingAngle(playerid, 178.3951);
				SetPlayerPos(playerid,1790.5304,-1532.8323,-14.7619);
			}
			else if (PlayerToPoint(8.0, playerid,1797.9257,-1578.9176,14.0912))//Prison
			{
   			if(gTeam[playerid] == 2 || IsACop(playerid))
   			{
   				SetPlayerInterior(playerid, 0);
	  			SetPlayerFacingAngle(playerid, 266.1816);
	  	  		SetPlayerPos(playerid,84.9704,85.9833,766.3817);
	  	  		SetPlayerVirtualWorld(playerid, 0);
	  	  	}
			}


			else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
			{
			  GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1);
			  SetPlayerInterior(playerid,14);
			  PlayerInfo[playerid][pInt] = 14;
				SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
			}
			else if (PlayerToPoint(8.0, playerid,1073.0094,-345.4233,73.9922))
			{
			  GameTextForPlayer(playerid, "~w~Welcome to HitManHQ", 5000, 1);
			  SetPlayerInterior(playerid,11);
			  PlayerInfo[playerid][pInt] = 11;
			  SetPlayerVirtualWorld(playerid,0)
				SetPlayerPos(playerid,501.980987,-69.150199,998.757812);
			}
					for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				//printf("House :%d",i);
				if (PlayerToPoint(3, playerid,HouseInfo[i][hExitX], HouseInfo[i][hExitY], HouseInfo[i][hExitZ]))
				{
				if(HouseEntered[playerid] == i)
        {
          SetPlayerVirtualWorld(playerid,0);
					SetPlayerInterior(playerid,0);
					SetPlayerPos(playerid,HouseInfo[i][hEnterX],HouseInfo[i][hEnterY],HouseInfo[i][hEnterZ]);
					 Delete3DTextLabel(Text);
					PlayerInfo[playerid][pInt] = 0;
					PlayerInfo[playerid][pLocal] = 255;
          HouseEntered[playerid] = 255;
          insidehouse[playerid] = 0;
				}
			}
			if(PlayerInfo[playerid][pMaskuse] == 0)
          ShowPlayerNameTagForPlayer(playerid, playerid, 0);
        else
          ShowPlayerNameTagForPlayer(playerid, playerid, 1);

			  }
	  }

			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				//printf("Bizz :%d",i);
				if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
				{
					SetPlayerInterior(playerid,0);
					PlayerInfo[playerid][pInt] = 0;
					SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
					PlayerInfo[playerid][pLocal] = 255;
				}
			}
			if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77)
			{
				TogglePlayerControllable(playerid, 1);
				RemovePlayerFromVehicle(playerid);
			}
			else if (PlayerToPoint(3.0, playerid,2496.049804,-1695.238159,1014.742187))//grove street
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2495.4138,-1691.1385,14.7656);
	    }
	    	else if (PlayerToPoint(3.0, playerid,2062.1294,-1831.5498,13.5469))//pay&spray
			{


			new tmpcar = GetPlayerVehicleID(playerid);
			SetPlayerInterior(playerid,0);
			SetVehiclePos(tmpcar, 2076.5461,-1832.5647,13.5545);



	    }
	    	else if (PlayerToPoint(3.0, playerid,322.197998,302.197998,999.231994))//SD Deparment
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,627.1306,-571.6193,17.9145);
	    }
	    	else if (PlayerToPoint(3.0, playerid,318.564971,1118.209960,1083.882812))//Dirty Gyp Mob
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2073.3645,-1583.0992,13.4736);
	    }
	    	else if (PlayerToPoint(3.0, playerid,2324.419921,-1145.568359,1050.710083))//RoLLin
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2148.7578,-1484.7142,26.6243);
	    }
	     if(PlayerToPoint(4, playerid,2087.2979,2804.6628,-16.1744))
	  	{//Hospital AS
  		  GameTextForPlayer(playerid, "~w~Los Santos", 5000, 3);
  	  	  SetPlayerInterior(playerid, 0);
	  	  SetPlayerVirtualWorld(playerid, 0);
			  SetPlayerPos(playerid,1176.9792,-1326.2288,14.0480);
			}
				else if (PlayerInfo[playerid][pLeader] == 1 && PlayerToPoint(5, playerid,1818.6584,-1536.9752,13.1013) || PlayerInfo[playerid][pMember] == 1 && PlayerToPoint(5, playerid,1818.6584,-1536.9752,13.1013))
			{//prison
				if (GetPlayerState(playerid) == 2)
				{
					new tmpcar = GetPlayerVehicleID(playerid);
					SetVehiclePos(tmpcar, 1828.9088,-1538.5724,13.1835);
					SetVehicleZAngle(tmpcar, 261.1320);
					TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
				}
				else
				{
				SetPlayerPos(playerid, 1828.9088,-1538.5724,13.1835);
				}
				GameTextForPlayer(playerid,"~w~Los Santos", 5000, 3);
				SetPlayerInterior(playerid,0);
				SetPlayerFacingAngle(playerid, 261.1320);
				PlayerInfo[playerid][pInt] = 0;
			}
	    	else if (PlayerToPoint(3.0, playerid,386.2978,173.8582,1008.3828))//City Hall
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1481.5450,-1768.8591,18.7958);
	    }
	    	if (PlayerToPoint(3.0, playerid,2807.619873,-1171.899902,1025.570312))//6th street bloodz hq
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2470.3667,-1295.5887,30.2332);
			}
	    	else if (PlayerToPoint(3.0, playerid,1212.019897,-28.663099,1000.953125))//cripz
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2247.1702,-1458.9523,24.0260);
	    }
	     	else if (PlayerToPoint(3.0, playerid,246.783996,63.900199,1003.640625))//FBI HQ
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1654.0148,-1654.7811,22.5156);
	    }
	    	else if (PlayerToPoint(3.0, playerid,-2640.762939,1406.682006,906.460937))//nortenos hq exit
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2261.1899,-1906.7567,14.9375);
	    }
	    	else if (PlayerToPoint(3.0, playerid,65.7219,129.4396,956.8279))//Church
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2232.5249,-1333.3073,23.9816);
	    }
			else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
			}
			else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
			}
			else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
			}
			else if (PlayerToPoint(8.0, playerid,1278.0051,-782.0831,1089.9375)) //hqexit
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,725.3539,-1276.4338,13.6484);
			}
				else if (PlayerToPoint(8.0, playerid,2244.3423,-1665.5542,15.4766))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,207.7336,-108.6231,1005.1328);
			}
			else if (PlayerToPoint(8.0, playerid,501.980987,-69.150199,998.757812))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1073.0094,-345.4233,73.9922);
			}
			else if (PlayerToPoint(8.0, playerid,246.375991,109.245994,1003.218750))//lspd hq
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1554.9537,-1675.6584,16.1953);
			}
		else if (PlayerToPoint(2.0, playerid,1790.3636,-1532.8623,-14.7619))//Prison
			{
				SetPlayerInterior(playerid, 0);
				SetPlayerFacingAngle(playerid, 41.1771);
				SetPlayerPos(playerid,1767.9396,-1543.2592,9.4690);
			}
				else if (PlayerToPoint(2.0, playerid,84.9704,85.9833,766.3817))//Prison
			{
   			if(gTeam[playerid] == 2 || IsACop(playerid))
   			{
   				SetPlayerInterior(playerid, 0);
   				SetPlayerVirtualWorld(playerid, 0);
	  			SetPlayerFacingAngle(playerid, 180);
	  	  		SetPlayerPos(playerid,1797.9257,-1578.9176,14.0912);
	  	  		GameTextForPlayer(playerid, "~w~Los Santos", 3000, 3);

			}
			else if (PlayerToPoint(8.0, playerid,-27.3919,-58.2529,1003.5469))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1352.3282,-1755.4298,13.3542);
			}
  if (((newkeys & KEY_WALK && newkeys & KEY_UP) || (newkeys & KEY_WALK && newkeys & KEY_DOWN) || (newkeys & KEY_WALK && newkeys & KEY_LEFT) || (newkeys & KEY_WALK && newkeys & KEY_RIGHT))
		|| ((oldkeys & KEY_WALK && newkeys & KEY_UP) || (oldkeys & KEY_WALK && newkeys & KEY_DOWN) || (oldkeys & KEY_WALK && newkeys & KEY_LEFT) || (oldkeys & KEY_WALK && newkeys & KEY_RIGHT))
		|| ((newkeys & KEY_WALK && oldkeys & KEY_UP) || (newkeys & KEY_WALK && oldkeys & KEY_DOWN) || (newkeys & KEY_WALK && oldkeys & KEY_LEFT) || (newkeys & KEY_WALK && oldkeys & KEY_RIGHT))
		&& GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
			walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
	return 1;
  }
Reply


Messages In This Thread
[HELP]Pawno not responding - by Lilcuete - 13.04.2010, 21:42
Re: [HELP]Pawno not responding - by Lilcuete - 13.04.2010, 21:42
Re: [HELP]Pawno not responding - by aircombat - 13.04.2010, 22:49
Re: [HELP]Pawno not responding - by Lilcuete - 14.04.2010, 23:36
Re: [HELP]Pawno not responding - by Lilcuete - 15.04.2010, 23:12
Re: [HELP]Pawno not responding - by Thrarod - 15.04.2010, 23:39
Re: [HELP]Pawno not responding - by aircombat - 16.04.2010, 13:21
Re: [HELP]Pawno not responding - by Mike Garber - 16.04.2010, 13:24
Re: [HELP]Pawno not responding - by Lilcuete - 16.04.2010, 13:37

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