OnVehicleMod affects OnVehicleRespray bug?
#1

Specs:
[x] Client: SA:MP 0.3a
[x] 1st Server Test: 0.3a r4 (windows)
[x] 2st Server Test: 0.3a r7 (windows)
[x] 3rd Server Test: 0.3a R7 (linux) < NOT TESTED YET, because of the 2 failed attempts on windows.
[x] Pawno includes from 0.3a r4+ +w/ custom includes
[x] OnEnterExitModShop works 100% so ignore it...
_________________________________________________
Okay, before you start going net-Emo on me, first, here is the code i was dealing with (there is more story behind this, but i'll report on now)

http://sa-mp.pastebin.com/qMVEBcFi
or
Code:
//--- mods and stuff -----------------------------------------------------------

public OnVehicleMod(playerid,vehicleid,componentid)
{
  //printf("Vehicle %d was modded by ID %d with the componentid %d",vehicleid,playerid,componentid);
  new playerState = GetPlayerState(playerid);
  if(/*GetPlayerLevel(playerid) < 3 &&*/ playerState == PLAYER_STATE_DRIVER)
	{
		new string[128];

		format(string, sizeof(string),/* Now the message*/
		
		"CAR MOD REPORT: %s (ID %d) has Modded Vehicle [%d] with the componentid [%d]"
			
		/* now the rest */ ,PlayerName(playerid), playerid, vehicleid, componentid);
		SendAdminMessage(string);

		return 1;
	}
  
  return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
  //new string[48];
  //format(string, sizeof(string), "You sprayed vehicle %d to colors %d and %d!", vehicleid,color1,color2);
  //SendClientMessage(playerid, COLOR_GREEN, string);
  	new playerState = GetPlayerState(playerid);

  if(/*GetPlayerLevel(playerid) < 3 &&*/ playerState == PLAYER_STATE_DRIVER)
	{
		new string[126];
		format(string, sizeof(string),/* Now the message*/
		
		"CAR MOD REPORT: %s (ID %d) has sprayed vehicle [%d] to colors [%d] and [%d]"
		
		/* now the rest */,PlayerName(playerid), playerid, vehicleid,color1,color2);
		SendAdminMessage(string);
		return 1;
	}
  return 1;
}
public OnEnterExitModShop(playerid, enterexit, interiorid)
{
  // if(enterexit == 0) // If enterexit is 0, this means they are exiting
  	new playerState = GetPlayerState(playerid);
  if(/*GetPlayerLevel(playerid) < 3 &&*/ enterexit == 1 && playerState == PLAYER_STATE_DRIVER)
	{
		new string[126];
		format(string, sizeof(string),/* Now the message*/

		"CAR MOD REPORT: %s (ID %d) has entered: Transfender (Modding Shops)"

		/* now the rest */,PlayerName(playerid), playerid);
		SendAdminMessage(string);
		return 1;
	}
  if(/*GetPlayerLevel(playerid) < 3 &&*/ enterexit == 2 && playerState == PLAYER_STATE_DRIVER)
	{
		new string[126];
		format(string, sizeof(string),/* Now the message*/

		"CAR MOD REPORT: %s (ID %d) has entered: Loco Low (Modding Shops)"

		/* now the rest */,PlayerName(playerid), playerid);
		SendAdminMessage(string);
		return 1;
	}
  if(/*GetPlayerLevel(playerid) < 3 &&*/ enterexit == 3 && playerState == PLAYER_STATE_DRIVER)
	{
		new string[126];
		format(string, sizeof(string),/* Now the message*/

		"CAR MOD REPORT: %s (ID %d) has entered: Wheel Arch Angels (Modding Shops)"

		/* now the rest */,PlayerName(playerid), playerid);
		SendAdminMessage(string);
		return 1;
	}
  return 1;
}

// -----------------------------------------------------------------------------
_________________________________________________

Ok the issue:

When The vehicle enters, gives me the proper notification about entering the correct mod shop.

But When i am looking over the nitro or hydrolics it gives me the " vehicle sprayed blah blah when i haven't"

Selecting the components works ok.

When exiting the mod shop, i once again, get the damn vehicle sprayed thing....

screenshots below:




Resources from:
[x] https://sampwiki.blast.hk/wiki/OnVehicleMod
[x] https://sampwiki.blast.hk/wiki/OnVehicleRespray
[x] https://sampwiki.blast.hk/wiki/OnEnterExitModShop



[br][br]

~ Tenshi & thanks <3

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Messages In This Thread
OnVehicleMod affects OnVehicleRespray bug? - by Tenshi - 12.04.2010, 22:30
Re: OnVehicleMod affects OnVehicleRespray bug? - by woot - 15.04.2010, 13:59
Re: OnVehicleMod affects OnVehicleRespray bug? - by BeckzyBoi - 15.04.2010, 17:47
Re: OnVehicleMod affects OnVehicleRespray bug? - by Sayaron - 30.04.2010, 16:47

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