Convert IPL to PWN (Rotation not correct)
#1

Hi,

I want to convert maps made with MEd a pawn script.
I already found the solution to convert Quaternion to Euler Angles for rotation.
My converter says 150,30,0 (rotation X,Y,Z). And MEd also shows 150,30,0 for the rotation.
But if I try to use these values for the rotation in CreateObject the in-game object rotation is wrong.

Here the code I used to write my converter: http://www.darwin3d.com/gamedev/quat2eul.cpp


What did I do wrong?
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Messages In This Thread
Convert IPL to PWN (Rotation not correct) - by Programie - 03.04.2010, 02:17
AW: Convert IPL to PWN (Rotation not correct) - by Arrows73 - 18.07.2011, 19:24

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