03.04.2010, 00:35
does this help?
use a negative for distance
usage
Код:
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) { new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); }
usage
Код:
GetXYInFrontOfPlayer(playerid, xpos,ypos, -yourdistancebehind);