When a player disconnects...
#3

You must get that player's name, who disconnects( without iteration ).

pawn Код:
public OnPlayerDisconnect(playerid,reason)
{
  new string[ 128 ];
  switch( reason ) {
    case 0 : format( string, sizeof string, "~w~%s ~b~has ~y~joined ~b~the server~w~ (~r~TIME-OUT~W~)", GetPlayerNameEx( playerid ) );
    case 1 : format( string, sizeof string, "~w~%s ~b~has ~y~joined ~b~the server~w~ (~r~LEAVING~W~)", GetPlayerNameEx( playerid ) );
    case 2 : format( string, sizeof string, "~w~%s ~b~has ~y~joined ~b~the server~w~ (~r~KICK~w~/~r~BAN~W~)", GetPlayerNameEx( playerid ) );           
    TextDrawSetString( Connect, string );
    TextDrawShowForAll( Text:Connect );
    SetTimer( "SendConnectMessageStop", 6000, 0 );
  }
  return 1;
}
E: Ragidon was faster..
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Messages In This Thread
When a player disconnects... - by Zh3r0 - 02.04.2010, 11:57
Re: When a player disconnects... - by Ragidon - 02.04.2010, 12:04
Re: When a player disconnects... - by ZeRo_HUN - 02.04.2010, 12:05
Re: When a player disconnects... - by Zh3r0 - 02.04.2010, 12:08
Re: When a player disconnects... - by Carlton - 02.04.2010, 12:09
Re: When a player disconnects... - by Ragidon - 02.04.2010, 12:12
Re: When a player disconnects... - by Zh3r0 - 02.04.2010, 12:13
Re: When a player disconnects... - by Ragidon - 02.04.2010, 12:16
Re: When a player disconnects... - by Zh3r0 - 02.04.2010, 12:27
Re: When a player disconnects... - by Ragidon - 02.04.2010, 12:28

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