31.03.2010, 04:21
ok, the command itself works fine, but it wont save the level once i do /setadmin ID level
it says it does, but it dont.
it says it does, but it dont.
Код:
// === [Setadmin] === if(strcmp(cmd, "/setadmin", true) == 0 || strcmp(cmd, "/setlevel", true) == 0) { tmp = strtok(cmdtext, idx); giveplayerid = strval(tmp); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[playerid][Level] = dini_Int(file, "level"); PlayerInfo[giveplayerid][Level] = dini_Int(file, "level"); giveplayerid = strval(tmp); if(!strlen(tmp) && PlayerInfo[playerid][Level] >= 1) { SendClientMessage(playerid, COLOR_BLUE, "Correct Usage: /setadmin [playerid] [level]"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp) && PlayerInfo[playerid][Level] >= 1) { SendClientMessage(playerid, COLOR_BLUE, "Correct Usage: /setadmin [playerid] [level]"); return 1; } dini_IntSet(file, "level", Level); level[playerid] = strval(tmp); if(level[playerid] < 0) { SendClientMessage(playerid, COLOR_RED, "Invalid Admin Level"); return 1; } if(level[playerid] > 4) { SendClientMessage(playerid, COLOR_RED, "Invalid Admin Level"); return 1; } if(level[playerid] == PlayerInfo[giveplayerid][Level]) { format(string, sizeof(string), "That player already has level %d admin privileges.", level[playerid]); SendClientMessage(playerid, COLOR_BLUE, string); return 1; } if(IsLogged[playerid] == 1) { if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][Level] >= 3) { if(IsPlayerConnected(giveplayerid)) { if(IsLogged[giveplayerid] == 0) { SendClientMessage(playerid, COLOR_RED, "The player You're setting rights to must be logged in!"); return 1; } else { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); dini_IntSet(file, "level", Level); format(string, sizeof(string), "You have given %s level %d admin powers.", giveplayer, level[playerid]); SendClientMessage(playerid, COLOR_BLUE, string); format(string, sizeof(string), "You were made a level %d admin by %s (id: %d).", level[playerid], sendername, playerid); SendClientMessage(giveplayerid, COLOR_BLUE, string); PlayerInfo[giveplayerid][Level] = dini_IntSet(file, "level", Level); new PlayerName[30]; GetPlayerName(playerid, PlayerName, 30); printf("[Command] %s has used /setadmin to set %s ' level to: %d", PlayerName, giveplayer, level[playerid]); } } else { format(string, sizeof(string), "%d is not an active player ID number.", giveplayerid); SendClientMessage(playerid, COLOR_RED, string); } } else { SendClientMessage(playerid, COLOR_RED, "You do not have permission to use that command!"); } } else { SendClientMessage(playerid, COLOR_RED, "You Must be logged in to use this command!"); } return 1; }