Problem with Moving Object
#1

I've Made my own little admin base,

And with it i made a elevator that goes to it from that tennis court in west LS to Glenn Park.

The Actual Admin base is about 1200 ft in the air ~ about ~

I'm using F_Streamer, and I'm only moving 1 object

The main problem is, When about 1/4 of the way, it just disappears, and goes back to its createobject coords.

Can Anyone Help? Here is the Code

pawn Код:
new adminelevator;
pawn Код:
adminelevator = F_CreateObject(5837, 730.019836, -1257.473389, 14.270897, 0.0000, 358.2811, 359.0633);
pawn Код:
if(strcmp(cmd, "/elevatorup", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
          if(PlayerInfo[playerid][pAdmin] >= 2)
          {
             SendClientMessage(playerid, COLOR_RED, "The Admin Elevator is moving up.");
            F_MoveObject(adminelevator, 1943.292847, -1262.474487, 861.437500, 25);
          }
          else
          {
            SendClientMessage(playerid, COLOR_RED, "You are not authorized to use that command!");
          }
        }
        return 1;
    }

P.S - The Pawn Code doesn't really look like that with absolutely wrong indents, its just the damn spaces and tabs.
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Messages In This Thread
Problem with Moving Object - by Toni - 28.03.2010, 18:22
Re: Problem with Moving Object - by Toni - 29.03.2010, 19:54
Re: Problem with Moving Object - by XxJoexX - 29.03.2010, 20:01
Re: Problem with Moving Object - by Toni - 29.03.2010, 21:15
Re: Problem with Moving Object - by cssbart - 29.03.2010, 23:00
Re: Problem with Moving Object - by cozza123456 - 29.03.2010, 23:03
Re: Problem with Moving Object - by Donny_k - 29.03.2010, 23:23
Re: Problem with Moving Object - by cssbart - 30.03.2010, 12:45
Re: Problem with Moving Object - by [03]Garsino - 30.03.2010, 13:09

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