28.03.2010, 13:47
hm...yea possible..in this case do:
this at the defines and so on..
then do that at OnPlayerDeath:
Then: OnPlayerSpawn
i guess that could work.. (if you mean what Sinyavski said)...
ah and btw..please correct it, if i made a mistake:P
this at the defines and so on..
Код:
enum PlayerInfo { Spawnx, Spawny, Spawnz, Face } new PlayerData[MAX_PLAYERS][PlayerInfo];
Код:
new Float:Coords[3]; GetPlayerPos(playerid, Coords[1], Coords[2], Coords[3]); PlayerData[playerid][Spawnx] = Coords[1]; PlayerData[playerid][Spawny] = Coords[2]; PlayerData[playerid][Spawnz] = Coords[3]; PlayerData[playerid][Face] = GetPlayerFacingAngle(playerid);
Код:
SetPlayerPos(playerid, PlayerData[playerid][Spawnx], PlayerData[playerid][Spawny], PlayerData[playerid][Spawnz]); SetPlayerFacingAngle(playerid, PlayerData[playerid][Face]);
ah and btw..please correct it, if i made a mistake:P