Missing brackets help (creating a teleport menu)
#1

I need help, I can't find it, where do I need to put the brackets (26 errors)?

pawn Code:
public OnPlayerSelectedMenuRow(playerid, row);

if(CurrentMenu == teleportmenu)
{
  switch(row)
  {
    case 0: //Desert Eagle
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 0.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 24, 1000);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to Desert Eagle Deathmatch zone. Survive and kill your enemy's with your last weapon left, Desert Eagle.");
            SetPlayerPos(playerid,-2672.5190,1410.3302,907.5703);
            SetPlayerInterior(playerid, 3);
            return 1;
    }
    case 1: //Explosion Deathmatch
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 0.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 22, 1000);
            GivePlayerWeapon(playerid, 26, 1000);
            GivePlayerWeapon(playerid, 32, 1000);
            GivePlayerWeapon(playerid, 37, 10000);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to Explosion Deathmatch. Try to survive and kill your enemy's!");
            SetPlayerPos(playerid,2038.2716,-1995.2430,35.0158);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            return 1;
    }
    case 2: //Baseball
    {
        SetPlayerHealth(playerid, 2.0);
            SetPlayerArmour(playerid, 0.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 5, 1);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to the Baseball Field. Kill your enemy's with your Baseball Bat!");
            SetPlayerPos(playerid, 1384.0188,2185.7866,11.0234);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            return 1;
    }
    case 3: //Basejump
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 100.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 16, 200);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleport to the roof top. Blast enemy's off the building with your Grenades!");
            SetPlayerPos(playerid, -1818.1145,548.4082,234.8874);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            return 1;
    }
    case 4: //War Deathmatch
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 100.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 16, 2500);
            GivePlayerWeapon(playerid, 35, 2500);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to War Deathmatch. Kill your enemy's and try to survive!");
            SetPlayerPos(playerid, -1399.1252441406,1037.9338378906,1028.7286376953);
            SetPlayerInterior(playerid, 15);
            return 1;
    }
  }
}
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